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Graphic Novels: Introduction

An overview of the history of the graphic novel, and an analysis of how the format functions as both art and literature. This guide is designed for general student interest, but may also be of use in Art, English, and History courses. Guide © Elijah Enos.

What is a Graphic Novel?

Per the Encyclopaedia Britannica, a graphic novel is defined as "a type of text combining words and images", and more specifically as "a long comic narrative for a mature audience, published in hardback or paperback [...] with serious literary themes and sophisticated artwork."

Yet even that definition is up to some debate and further clarification, as just as many graphic novels today are published for child and teen audiences, with many such examples in recent years winning noteworthy literary prizes and even being adapted into feature-length movies or television series. In addition, many books that are sold as "graphic novels" were not initially intended to be novels, but instead present stories that were originally published in serialized installments over the course of several comic book issues.

Visual Literacy AKA How to "See" Comics

In a way, it is fitting that so many graphic novels and other comics, for audiences of all ages, find their way to the screen. Much like a film, a graphic novel is an art form that functions as a visual narrative — the underlying visual design and structure, and the details in each panel and page, are just as important as the story which plays out over the course of the novel. In short, the graphic novel must be seen as well as read.

Like a single frame or series of frames in a movie, each individual comics panel or panel sequence is both a work of art which can be analyzed on its own and a piece of a larger whole. As an example, here we see perhaps the most famous opposing pair in all of comics, Batman and the Joker, facing off in this panel sequence from Batman: The Killing Joke (author: Alan Moore; illustrator: Brian Bolland; DC, 1988, p. 11).

Even these few panels, removed from the larger story, open up many intriguing artistic questions. What Batman is saying is important, since the dialogue moves the story forward, but what's being shown is equally important. For instance, what is the significance of:

  • the almost entirely black backgrounds, with both characters obscured and neither one's face fully shown?
  • the constant change in perspective from one panel to the next, as though we were moving to a new camera angle?
  • the fact that, while this might initially appear to be a card game between two foes, it is soon revealed that the Joker is the only one actually playing?

Notable Comics Publishers

Dark Horse

  • Noted publications include HellboySin CityThe Mask, and various manga translations (AkiraBerserkLone Wolf & Cub).

DC Comics

  • The famous home of Superman, Batman, Wonder Woman, and the rest of the Justice League.

Fantagraphics

  • Publisher of graphic novels both classic and current, renowned and underground alike; also known for publishing reprints of classic newspaper comic strips.

IDW Comics / Top Shelf

  • Known for publishing fiction and historical nonfiction graphic novels for all ages (such as US Rep. John Lewis's March series), along with the original Teenage Mutant Ninja Turtles comics.

Image Comics

  • Noted publications include SpawnBoneSagaInvincible, and The Walking Dead.

Kodansha

  • The largest book publisher in Japan; through their US imprint, they are known for publishing a wide range of manga translations for all audiences. Famous series published include Attack on TitanBattle Angel Alita, and Ghost in the Shell.

Marvel Comics

  • The famous home of Spider-Man, Captain America, Iron Man, Hulk, Black Panther, and the X-Men, among many other characters.

Oni Press

  • Independent publisher of graphic novels; notable titles include the Scott Pilgrim series and Maia Kobabe's Gender Queer.

VIZ Media

  • Noteworthy publisher of manga translations, with titles including Naruto and Demon Slayer.

Links of Interest

The Comics Studies Society

  • Professional society of comics scholars, students, and fans from across all careers and scholarly disciplines.

Cartoon Art Museum, San Francisco

  • The foremost American comics museum, open since 1984.

Kyoto International Manga Museum

  • Japan's largest comics museum, containing a collection of over 300,000 manga volumes.

Comic-Con International

  • The world's biggest comics convention, held in San Diego every July. In addition to being a key gathering place for fandoms of all types, Comic-Con also bestows the Eisner Awards for the year's best comics and graphic novels.

Bakersfield Comic Con

  • Our very own local comics and fandom convention, held every November at the Kern County Fairgrounds!